About

Our protagonist is living his daily life in a shared house with 3 other housemates. During their gameplay through the game, our players discovered that their day kept getting reset. Help our poor lad to continue progressing through the day, and hope that tomorrow will come. they need to do some random and absurd actions. Is the universe deciding what’s canonical? Does the universe always reset when things are not to the creator’s liking? Is it a glitch that we can now keep our memory after resets and be aware of them? Or is this another plan of the creator? How can we break the loop?

Control:

You can use the mouse to select the dialogue choices

MovementW, A, S, DArrow keys
InteractSpacebarE

Found a bug?

Please let us know in the comments.

Materials

This is still in development. These are open-source assets that we use in the current version.

We use a few items from these magnificent artists in the project.

Household item assets by: 

Background images:

Pixel art bars cartel with lettering by gstudioimagen1 (https://www.freepik.com/author/gstudioimagen1)

Pixel stars set on night sky background by upklyak (https://www.freepik.com/author/upklyak)

Background music: https://www.freepik.com/audio/tune/puzzle-parade by 

MudiG (https://www.freepik.com/audio/artist/mudig)

Shader: Glitch Effect Shader by arlez80 (https://godotshaders.com/shader/glitch-effect-shader-for-godot-engine-4/)

About Us

Here are our members

  1.  Gameplay design, game logic (https://lostgaia.itch.io/)
  2. Level Design, Environment Setup (https://www.linkedin.com/in/aniruddha-ajay-salunke-343b1220a/)
  3. Level Design, Story, Environment Setup (https://www.linkedin.com/in/edwardxiyang/)
  4. Title and sound design (https://www.linkedin.com/in/ben-nguyen-556080183/)

Development log

Comments

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Interesting game I played through 4 days, The level design had me exploring to find new objects to interact with and I like the game concept! I wish I could see the ending if there is one but it feels like there's so many possibilities that could lead to it and just doing dialogue options isn't very fun for me. 

What I think could make it more fun is either more hints towards the right combination of actions or making the actions themselves interesting like mini games or battles in the context of the mc going insane from being in this time loop, perhaps it gets progressively more difficult. 

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The atmosphere too was very well done, I felt like there was something off and constantly felt like finding out what that was. good job y'all